* We currently have a 100k polygon limit. Open the World Editor > Altspace > Basics > GLTFĬongrats! You just spawned your first Model.You can specify a preview image if you want, then select Create Model: glb file and make sure you copy the Sketchfab link into the description for attribution. Navigate to > More > Models and select Create.Rename that file to something informative-this will be the name of the object in the world (e.g Low Poly Wolf.glb) When processing is done, an out.glb file will be downloaded. Depending on the number and size of the files, it may take a while to process.Uncompress the glTF files you downloaded and drag them all at once into the GLB Packer browser tab.
Open the GLB Packer site and check the box Convert PNG to JPEG (beta).
#Get a sketchfab models into unity download#
Download the Autoconverted Format (glTF) version.Copy the link to the model and read the licensing requirements.Once you find it, select Download 3D Model: One place to search is Sketchfab (try filtering for Downloadable models like this). We recommend creating Models for quick demonstrations because you won't need to use Unity, and Kits when you want to maximize performance and reusability. It's an alternative to uploading your own Kits.
glb file (packed glTF) to create a Model that you can later spawn in the World Editor. One way to bring 3D models and scenes into Altspace is using the glTF standard. This feature is available for select users in the Early Access program at this time.